Senior Unity Developer
I’ve been a Unity developer for many years, working on mobile games, applications and custom Unity Editor Tools. Most recently, I was lead developer & technical artist on the new Digital Humans system for Mindtech Chameleon, providing runtime and Editor tools to create, modify and deploy customisable human actors within synthetic data scenarios. This provided Chameleon with a huge improvement in visual quality, and improved efficiency of the art production pipeline. I also delivered training to the Technical Art team, and guided Junior team members.
You can see more of my work in the portfolio section.
Skills
- C# (Object-Oriented & DOTS)
- Shader Programming (HLSL & Shader Graph)
- VFX Graph
- 3D Modelling
- 3D Texturing
- Environment Design
- Lighting
- UX/UI
- Project Optimisation
- Application Development
- Game Development
- Real-Time Visualisation
- Project/Team Management
