Paul Drummond

Design & Development

Astronaut Game Character & Props

Low-Poly Game Character & Prop Modelling

  • Design
  • Modelling
  • Texturing
  • Rigging
  • Character
  • Props

Character modelling, rigging, texturing and prop design for a game project. All meshes had to be low-polygon, with re-usable wall & door blocks, and room fittings that supported 30º rotations. The character was rigged in a bendy, rubber-hose style to match the stylised design. The character and prop assets were designed specifically for Unity URP, but could be re-exported for any game engine.