
Technical Artist
Low-Poly Game Character & Prop Modelling
Character modelling, rigging, texturing and prop design for a game project. All meshes had to be low-polygon, with re-usable wall & door blocks, and room fittings that supported 30º rotations. The character was rigged in a bendy, rubber-hose style to match the stylised design. The character and prop assets were designed specifically for Unity URP, but could be re-exported for any game engine.


