Paul Drummond

Design & Development

Technical Artist

Vehicle model and rig for Unity

Some examples of my work as a technical artist:

Large Exploration Vehicle

A large exploration vehicle designed and rigged for a Unity game project. The Unity controller switches between static mode, where the vehicle is treated as part of the environment, and mobile mode where it switches to a fully-rigged physics-based vehicle. This allows players to enter the vehicle, explore it like any other location, then engage the controls and drive away.

Modular Building Components

Modernist wood-construction building components that can be used to create a variety of structures. Low polygon count, LOD levels and shared textures improve runtime performance.

Game Character Modelling, Texturing & Rigging

Character modelling, texturing and rigging for a Unity-based game project. I also created a custom skin shader for this character.

All-Terrain Vehicle Design & Controller

A vehicle design for use in Unity Engine. The mesh has a low-medium polygon count, with much of the detail provided by the texturing which was done in Substance Painter.

The rig includes door and seat mechanisms, steering and driver HUD. A full Unity controller was created, allowing the vehicle to be driven around the scene via direct user input or an AI component.

Sci-Fi Hover Vehicle

A low-polygon hover vehicle design for a game. Most of the vehicle detail comes from the textures and material setup.