Paul Drummond

Design & Development

All-Terrain Vehicle

Vehicle model and rig for Unity

All-Terrain Vehicle Design & Controller

  • Design
  • Modelling
  • Texturing
  • Rigging
  • Unity C#

A vehicle design for use in Unity Engine. The mesh has a low-medium polygon count, with much of the detail provided by the texturing which was done in Substance Painter.

The rig includes door and seat mechanisms, steering and driver HUD. A full Unity controller was created, allowing the vehicle to be driven around the scene via direct user input or an AI component.

Design Iteration

There was a second version of this vehicle with a new design based on feedback. This version also has improvements such as a single door unit that can be used on both sides, and a better step unit.