
Technical Artist
All-Terrain Vehicle Design & Controller
A vehicle design for use in Unity Engine. The mesh has a low-medium polygon count, with much of the detail provided by the texturing which was done in Substance Painter.
The rig includes door and seat mechanisms, steering and driver HUD. A full Unity controller was created, allowing the vehicle to be driven around the scene via direct user input or an AI component.






Design Iteration
There was a second version of this vehicle with a new design based on feedback. This version also has improvements such as a single door unit that can be used on both sides, and a better step unit.





