
Technical Artist
Expedition Vehicle
A large exploration vehicle designed and rigged for a Unity game project. The Unity controller switches between static mode, where the vehicle is treated as part of the environment, and mobile mode where it switches to a fully-rigged physics-based vehicle. This allows players to enter the vehicle, explore it like any other location, then engage the controls and drive away.








Modular Structure
The vehicle construction is modular, repeating several meshes and rig set-ups such as the wheel suspension. Internal items such as seating also use mesh instances for efficiency. The vehicle controller hides internal items when appropriate to improve rendering performance.



